Retraction: Sadly an error snuck in the first time I wrote this post, I didn’t play Call of Cthulhu, I played the Swedish game Kutulu! Post updated accordingly.
I’ve felt that this year has been pretty good regarding how much I get to play, and the diversity of games. So I decided to use my calendar, various discords and messaging groups to find out and eventually visualize how much I actually played this year. I’ve probably missed a session or two, but the overall picture looks something like this:

The ones outlined in white are the games where I’ve been game master, the others are ones that I’ve played in.
The only real constant over the year has been a long running Symbaroum campaign, and there’s been some shorter campaigns over the year.
For Troubleshooters, I GM’d the U-boat mystery, an adventure where the characters have to figure out why weird things keep happening, and how a mysterious submarine that sank in the end of WWII is involved. The system is based on BRP with some tweaks, and I like it. Once you wrap your head around a couple of different modifiers, it becomes smooth sailing if you are used to e.g. Call of Cthulhu.
For Longshot City, I created a mid-sized Swedish town and let the players loose, ending up fighting a superstar pop artist in a tiny mansion, but more about that in another blog post later on. It’s based on Troika, and the system does feel very smooth, even for someone who’s never tested the original.
One ring is on an indefinite hiatus due to reasons, but the system is neat. I like how it seems designed bottom up, to try to make certain things important, like songs and poetry.
In Mutant: Undergångens Arvtagare, the edition from before Free League entered the stage with the Year Zero engine, I’ve jumped in with a new character in an old campaign, and I’ve tried to keep up as best as I can. The system is one bit BRP, one bit something else, but with a GM that knows the rules, the game flows smoothly and the setting is pretty awesome.
In Kutulu, we started a Masks of Nyarlatothep campaign, managed to get a bit into the story, but then we had to take a break in the game due to life happening, hoping that one will get started again at some point. Kutulu is a rules-light eldritch horror game. As written, it has some things about player agency that I think are weird, but as they haven’t appeared in play yet, I’m not sure what I actually think about them.
In Symbaroum we’ve managed to get through a whole bunch of adventures the last couple of years, the system is fun and fast, but it does feel like there are a bunch of exploits in there, which is a bit weird. But here, again, the setting is interesting and grimdark and woods-y, so I like that.
In Drakar och Demoner 6, the sixth edition (I think) of what is now known as Dragonbane in english, we’ve started down the paths of Vildhjärta (Wildheart), the first module of an EPIC campaign, spanning most of the frozen north. Amazing artwork, weird system. Not fully into it yet, pretty sure it has some weird exploits that we found back in like 2001 when last playing it, but once again, neat setting, and looking forward to playing it more in the next year.
For Old school essentials we delved a smaller dungeon, and I missed the last session, but up until that I had fun! It is very much an OSR game, if you’ve played one you know what to expect, but it’s fast, furious and you are always at the edge of your seat when a wrong step can kill you and you’ve survived two sessions so far and you’ll be damned if a rusty chest is gonna get the better of you!
I finally got to test out Delta Green as a player this year, only tested it as a vehicle to run the new Kult in, which in my opionion uses the wrong kind of ruleset for the game it is trying to be. Or at least for the people I play with. Or I might just be a shitty GM and rules explainer, that is possible as well. But I had a lot of fun in the short adventure we played, and would love to play it again.
Hopefully I’ll get to that write-up on Longshot City this year, if not, there is always next year.
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